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} .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Give heroes PvE only skills - Guild Wars Forums - GW Guru
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Old Oct 01, 2009, 03:52 PM // 15:52   #1
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Default Give heroes PvE only skills

i couldnt find a thread like this so if there already is one sue me.

Also, angry guru'ers, relax.

How about giving heroes the ability to use the pve only skills which we unlock?

I can see where some of you might go with this, if we give them pve skills its gonna be overpowered and pve is already broken blah blah blah.

Right now, we have something called hero way, which is basically 3 necros or 3 rits, and it basically owns any other hero configuration you could think of.

Giving heroes pve only skills would make necro way stronger, but it would also open up the door for alot more possibilites for ppl that hate goths (sarcasm).

It's kinda like how a skill update brings interest back into the game cus it give ppl the chance to be creative again, letting heroes have pve only skills will give us alot more to do right now, it would be fun.

How hard would it be for anet to do this? Well, giving the heroes access to the skills wouldnt be that hard, they would have what ever rank we do for each skill. The harder part would be programming in the hero ai for each pve skill, which is probably the biggest thing that would stop anet from doing this, besides QQ'ers.

K thanks, /sign away
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Old Oct 01, 2009, 04:02 PM // 16:02   #2
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Make it so each hero can only equip one PvE skill...maybe...

Personally, I'd rather see PvE skills set on a more even plain to promote diversity. There's a huge power disparity between most of them.
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Old Oct 01, 2009, 04:04 PM // 16:04   #3
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First off - PvE skills should die a horrible painful death never to be seen again. That said:

http://www.guildwarsguru.com/forum/s...php?t=10339097
http://www.guildwarsguru.com/forum/s...php?t=10270583 - I could kinda get behind this one as long as they exist.

My lawyers will be contacting you.
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Old Oct 01, 2009, 04:05 PM // 16:05   #4
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just by reading the title of your thread i can tell your trolling

there is nothing in this game, that is difficult with heroes/henchman
they don't need any buffs

and the thought of pve skills on heroes, that gave me a good morning laugh, thanks.
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Old Oct 01, 2009, 04:12 PM // 16:12   #5
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oh ok.

Gw is old and stuff.


this forum is leet.
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Old Oct 01, 2009, 04:16 PM // 16:16   #6
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Heroes should be able to use every skill players can. And use their controlling player's title as a means to determine how strong it is. The only people against this are bitter PUG scrubs who're mad at us good players for not helping their sorry asses through PvE.

/signed
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Old Oct 01, 2009, 04:35 PM // 16:35   #7
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Quote:
Originally Posted by Grim Aragorn View Post
just by reading the title of your thread i can tell your trolling

there is nothing in this game, that is difficult with heroes/henchman
they don't need any buffs

and the thought of pve skills on heroes, that gave me a good morning laugh, thanks.
/agree

This change would make the game so easy. It isnt hard now but with the added skills it would be insane. A person could most likely play AFK except for moving the toon. Just let the heroes do all the work, just sounds like more laziness.
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Old Oct 01, 2009, 04:37 PM // 16:37   #8
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Quote:
Originally Posted by rkubik View Post
This change would make the game so easy.
Better remove PvE skills entirely then, because a human party can bring 24 of them.
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Old Oct 01, 2009, 04:42 PM // 16:42   #9
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mah point is the game is already mind numbingly lazy with heroes, its called necros. Maybe other heroes would become possible with this?
The game is already easy, it's already over, i just want something else to do
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Old Oct 01, 2009, 04:44 PM // 16:44   #10
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Heroes may be too dumb to effectively use many builds, but they have several advantages, such as incredible reaction time, easy customizability, ability to target anything with ease, less time spent creating parties, etc.

I wouldn't mind 7 hero parties or allowing henchmen into elite areas and that sort of thing, but PvE-only skills are one of the primary reasons to use a human over a hero.

I can see why someone would want this, but... /notsigned
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Old Oct 01, 2009, 04:46 PM // 16:46   #11
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LOL at "other heroes would become possible". They already are. I can't even remember the last time I brought more than one necro hero with me, and it's not like he's abusing rit heals or anything in the process, just a straight MM.
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Old Oct 01, 2009, 04:58 PM // 16:58   #12
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I see where you're coming from, sabway is ridiculously overpowered in pve. I wouldn' t mind seeing different heroes being used. However I don't think every PVE only skill should be available to Heroes, maybe only a couple specific to each character. For example Jora gets Ursan (DUH), Vekk gets something like Technobabble or some other Asura skill (pain inverter would be too overpowered on a hero). Koss and other early nightfall get sunspear rank skills, so on and so forth. That's my opinion anyways.
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Old Oct 01, 2009, 05:03 PM // 17:03   #13
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As you read this the bounty hunter whom I've hired to kill you should be closing in for the kill.
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Old Oct 01, 2009, 05:08 PM // 17:08   #14
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Quote:
Originally Posted by zelgadissan View Post
First off - PvE skills should die a horrible painful death never to be seen again.
This. This goes for both PvE only and split skills.
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Old Oct 01, 2009, 05:12 PM // 17:12   #15
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I`m thinking about 4 (human player + 3 heroes) pain inverters.. Unless all four get spammed on same target, everything will blow up in seconds. Difference between nm and hm would be none. But, then again, you could form a party of 8 human players with each one packing PI..
Pain Inverter is so powerful that it deserves the status of Elite skill. Current state of the game considered, there is little that can be done that will further deteriorate it. 7 heroes, pve skills on heroes.. who cares, point of no return has been passed light years ago, so why the heck not?

/signed
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Old Oct 01, 2009, 05:33 PM // 17:33   #16
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I'm assuming that heroes would use your own title rank for their PvE skills (obviously they won't grind their own). But running around with 4 max copies of Ebon Assassin Support for a quarter of the related grind sounds a little cheap to me.
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Old Oct 01, 2009, 05:43 PM // 17:43   #17
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oh plz don't make pve even more easy -.-
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Old Oct 01, 2009, 06:22 PM // 18:22   #18
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Having broken stuff in the game already doesn't mean we should have more broken stuff added.
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Old Oct 01, 2009, 06:28 PM // 18:28   #19
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Quote:
Originally Posted by Zahr Dalsk View Post
Heroes should be able to use every skill players can. And use their controlling player's title as a means to determine how strong it is.
Not. This is why they're heroes, not characters. If they could use every skill why would they be following us instead of following them? Players should always be more powerful than their followers.
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Old Oct 01, 2009, 06:40 PM // 18:40   #20
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Teams of 6 N/As with AP + YMlaD! + FH!, gogogo.

/undecided
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